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- /*
- =======================================================================
-
- RESET MENU
-
- =======================================================================
- */
-
- #include "ui_local.h"
-
-
- #define ART_FRAME "menu/art/cut_frame"
-
- #define ID_NO 100
- #define ID_YES 101
-
- typedef struct
- {
- menuframework_s menu;
- menutext_s no;
- menutext_s yes;
- int slashX;
- } resetMenu_t;
-
- static resetMenu_t s_reset;
-
-
- /*
- =================
- Reset_MenuEvent
- =================
- */
- void Reset_MenuEvent(void* ptr, int event) {
- if( event != QM_ACTIVATED ) {
- return;
- }
-
- UI_PopMenu();
-
- if( ((menucommon_s*)ptr)->id == ID_NO ) {
- return;
- }
-
- // reset the game, pop the level menu and restart it so it updates
- UI_NewGame();
- trap_Cvar_SetValue( "ui_spSelection", 0 );
- UI_PopMenu();
- UI_SPLevelMenu();
- }
-
-
- /*
- =================
- Reset_MenuKey
- =================
- */
- static sfxHandle_t Reset_MenuKey( int key ) {
- switch ( key ) {
- case K_KP_LEFTARROW:
- case K_LEFTARROW:
- case K_KP_RIGHTARROW:
- case K_RIGHTARROW:
- key = K_TAB;
- break;
-
- case 'n':
- case 'N':
- Reset_MenuEvent( &s_reset.no, QM_ACTIVATED );
- break;
-
- case 'y':
- case 'Y':
- Reset_MenuEvent( &s_reset.yes, QM_ACTIVATED );
- break;
- }
-
- return Menu_DefaultKey( &s_reset.menu, key );
- }
-
-
- /*
- =================
- Reset_MenuDraw
- =================
- */
- static void Reset_MenuDraw( void ) {
- UI_DrawNamedPic( 142, 118, 359, 256, ART_FRAME );
- UI_DrawProportionalString( 320, 194 + 10, "RESET GAME?", UI_CENTER|UI_INVERSE, color_red );
- UI_DrawProportionalString( s_reset.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red );
- Menu_Draw( &s_reset.menu );
-
- UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow );
- UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow );
- UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow );
- UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow );
- }
-
-
- /*
- =================
- Reset_Cache
- =================
- */
- void Reset_Cache( void ) {
- trap_R_RegisterShaderNoMip( ART_FRAME );
- }
-
-
- /*
- =================
- UI_ResetMenu
- =================
- */
- void UI_ResetMenu(void) {
- uiClientState_t cstate;
- int n1, n2, n3;
- int l1, l2, l3;
-
- // zero set all our globals
- memset( &s_reset, 0, sizeof(s_reset) );
-
- Reset_Cache();
-
- n1 = UI_ProportionalStringWidth( "YES/NO" );
- n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH;
- n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH;
- l1 = 320 - ( n1 / 2 );
- l2 = l1 + n2;
- l3 = l2 + n3;
- s_reset.slashX = l2;
-
- s_reset.menu.draw = Reset_MenuDraw;
- s_reset.menu.key = Reset_MenuKey;
- s_reset.menu.wrapAround = qtrue;
-
- trap_GetClientState( &cstate );
-
- if ( cstate.connState >= CA_CONNECTED ) {
- // float on top of running game
- s_reset.menu.fullscreen = qfalse;
- }
- else {
- // game not running
- s_reset.menu.fullscreen = qtrue;
- }
-
- s_reset.yes.generic.type = MTYPE_PTEXT;
- s_reset.yes.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_reset.yes.generic.callback = Reset_MenuEvent;
- s_reset.yes.generic.id = ID_YES;
- s_reset.yes.generic.x = l1;
- s_reset.yes.generic.y = 264;
- s_reset.yes.string = "YES";
- s_reset.yes.color = color_red;
- s_reset.yes.style = UI_LEFT;
-
- s_reset.no.generic.type = MTYPE_PTEXT;
- s_reset.no.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_reset.no.generic.callback = Reset_MenuEvent;
- s_reset.no.generic.id = ID_NO;
- s_reset.no.generic.x = l3;
- s_reset.no.generic.y = 264;
- s_reset.no.string = "NO";
- s_reset.no.color = color_red;
- s_reset.no.style = UI_LEFT;
-
- Menu_AddItem( &s_reset.menu, &s_reset.yes );
- Menu_AddItem( &s_reset.menu, &s_reset.no );
-
- UI_PushMenu( &s_reset.menu );
-
- Menu_SetCursorToItem( &s_reset.menu, &s_reset.no );
- }
-